Godot Engine 4.5.2 RC1 Released with Performance Fixes and Android XR Support
January 23, 2026 - The open-source and cross-platform game engine Godot has released Release Candidate 1 (RC1) for version 4.5.2. This update, contributed to by 101 developers, introduces 200 improvements and several bug fixes.
Key Highlights
- Android Debug Symbols: Google Play developers can now access debug symbols for crash logs.
- Direct3D 12 Improvements: The release includes fixes and performance enhancements, notably reducing the initial shader compilation time.
- iOS Metal Support: Exports using Metal will now default to restricting support to A12 devices or newer.
- XR Editor Support: Android XR devices are now supported in the Godot XR Editor.
Bug Fixes and Improvements
This release addresses a wide range of issues across various platforms and components.
- Android: Fixed ANRs (Application Not Responding) when shutting down the engine due to the render thread. The engine will now trigger a save of the RD pipeline cache on application pause and provide debug symbols for export templates.
- Rendering: Significant fixes for Direct3D 12, including correcting fullscreen clear regions, specialization constant patching, and greatly reducing shader conversion time. Vulkan improvements include handling GPU driver crashes on Adreno 5XX and creating separate graphics queues.
- C# and .NET: Fixes include correcting dotnet class lookup returning modified names and ensuring the .NET editor supports Visual Studio 2026.
- Editor: Visual Shader nodes' relative positions will no longer be changed by different display scales. The file duplication issue, which made random UIDs, has also been resolved.
- Platforms: macOS transparent OpenGL window creation now has a fix for the ~500ms hang, and microphone issues have been resolved. Linux adds SSE4.2 support runtime check, and Windows fixes EnumDevices stall using IAT hooks.
Known issues include a warning message that may appear multiple times: 'Property not found: 'application/config/disable_project_settings_override''.
Third-Party Libraries
The update also includes updated third-party libraries: libpng to 1.6.53, mbedTLS to 3.6.5, and pcre2 to 10.46.
For more details on this release, please visit the official Godot Engine website.